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Cardinal chains walkthrough
Cardinal chains walkthrough








cardinal chains walkthrough

It has three different unique moves - Body Press, Chokehold, and Backdrop - all of which do around the same amount of damage, and just look different from one another. Seemingly a wrestler in its previous life, the Taurusoid uses a combination of normal attacks and single-target Techs to inflict a bunch of Green Innate damage. You might want to leave and save, as the remainder of the path takes you to the crystal you need to deactivate - and a boss.Ī Green Innate bruiser, the Taurusoid is pretty straightforward as far as enemies go. Activate it to drop down stairs that will lead back to the beginning of the maze. The path beyond will take you to a blue switch. Return to the previous screen and use the stairs straight ahead to leave the screen. Go south down the stairs to find an Aero Blaster Element, as well as another Cybot that will leap over to attack you once you grab the chest. You'll see a Cybot patrolling on the path beside you, and if you start to move south it will leap down and pursue. The southern path will take you to a Tornado Trap Element after a bit of trekking, while the northern path takes you to another screen. Head east to the next room over and the path will loop around on itself, eventually leading you to a north-south intersection. It will eventually lead you to an Antidote Element.īacktrack to the entrance of the area and take a left at the first Cybot. Head back east through the archway and follow the path north. Through the archway on the left you'll find chests containing a Heal All Element and a Bushbasher Element. Go north, down the stairs on your left, then under the bridge you were just on. Go straight north from the entrance to start and you'll come to several sets of stairs, patrolled by a Cybot. This first area is more of a straightforward maze than a puzzle, though the Cybots make it pretty dangerous. Make sure you use the save point in this room after completing each puzzle, just in case. You can complete these puzzle rooms in any order you like, so we'll go clockwise, starting from the top-right.

cardinal chains walkthrough

Each door leads to a crystal you must deactivate, protected by a puzzle room that you must complete before you can reach the upper, more familiar section of the fort. Upon entering Fort Dragonia you'll find yourself in a large, circular room with four doors. Can use Acacai Breath to burn a single character. They use more Elements than the Privates but are otherwise not that different. Basic enemy that you've also fought before. (What's with all the bats in Fort Dragonia? Should they change the name?) Typically uses normal attacks, though can hit a character with Gnash to inflict Sprain status. Shouldn't be a problem even if it manages to lock Serge out of his best Techs for a few turns. Otherwise performs the occasional weak attack. Uses Anti-White and Gravity Blow to be annoying to Serge specifically. Elements will knock them out of the sky quickly. Basic little critters that can use Plasma Beam to quickly turn the Field Effect Black, making their attacks - and those of their accompanying Combats - more powerful. Take Paper Boys out with Green Innate moves before this happens. If you steal their item (or even just try and fail) they can use Paper Moon twice in a row, making them much more dangerous. Rather weak at first blush, though they can use their Paper Moon Tech to inflict an unhealthy amount of damage to one character. Avoid them if your team is already struggling otherwise use Green Innate Elements to bring them down. They have a lot of health, and their Beaten Earth attacks do a lot of damage. Hulking robots that you probably fought in Viper Manor. You'll run into the following monsters as you explore Fort Dragonia's twisting corridors: Unsurprisingly, Fort Dragonia is teeming with bad guys. Once you complete Fort Dragonia you'll hit a point of no return of sorts, so it's highly recommended you go tie up any loose knots before making serious inroads into this dungeon. After a substantial amount of trekking you've finally reached Fort Dragonia, the place Chrono Cross sorta began. Part Thirteen: Mount Pyre (Another World)










Cardinal chains walkthrough